Author Topic: Rewards by score  (Read 86 times)

Offline Adi

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Re: Rewards by score
« on: August 25, 2012, 07:52:06 pm »
Good idea,but there are score hacks.
So if a player hacks score,then the player can access Lv3 administration.
Also giving car may make bugs..In my opinion its better to give player temp tuned car if he/she reaches 100 score.

Code: [Select]
public OnPlayerUpdate(playerid)
{
   if(GetPlayerScore(playerid)<100)
   {
   ShowPlayerDialog(Tunedcars,DIALOG_STYLE_LIST,"tuned cars...blabla");
   }
   return 1;
}

And when he/she reaches 400 score,player must be able to use /tcar whenever needed..
I think the tuned car part is ok