Author Topic: Rewards by score  (Read 94 times)

Offline Adi

  • Level 5
  • Sr. Member
  • *
  • Posts: 583
  • Friendly and Experienced Level 5 Admin on YG 3E
  • Location: ISB,Pakistan
Rewards by score
« on: August 25, 2012, 11:22:24 am »
Hello everyone,
                        I think that u guys should add an automatic system to the 3e server like if a player gets score to
lets say 100,the server allows him to pick a car of his choice as a reward ,if his/her score gets to 500 the server offers him a good business , if the score reaches to 1000 he/she gets a good big house,score reaches to 5000 he gets admin level one,,,this would allow players to get admin level by there skill and by then when his/her score reaches to 5000 he/she would know all the commands and he would be able to help other players if someone is in trouble as his score reaches to 7000-7500 he gets admin level 2 and 10000 would make him admin level 3...........and so on. :D 

Share on Bluesky Share on Facebook


Offline Lordz

  • Beta Tester
  • Sr. Member
  • ****
  • Posts: 1238
  • Location: Earth
    • RBTDM
Re: Rewards by score
« Reply #1 on: August 25, 2012, 12:24:54 pm »
Good idea,but there are score hacks.
So if a player hacks score,then the player can access Lv3 administration.
Also giving car may make bugs..In my opinion its better to give player temp tuned car if he/she reaches 100 score.

Code: [Select]
public OnPlayerUpdate(playerid)
{
   if(GetPlayerScore(playerid)<100)
   {
   ShowPlayerDialog(Tunedcars,DIALOG_STYLE_LIST,"tuned cars...blabla");
   }
   return 1;
}

And when he/she reaches 400 score,player must be able to use /tcar whenever needed..

Offline Adi

  • Level 5
  • Sr. Member
  • *
  • Posts: 583
  • Friendly and Experienced Level 5 Admin on YG 3E
  • Location: ISB,Pakistan
Re: Rewards by score
« Reply #2 on: August 25, 2012, 02:43:49 pm »
I think ur right but temporary vehicle would still do the same as for a player who ha 0 score and as for player who has 100 but giving permanent vehicle to player would show him some respect that he/she should try more harder ;)

Offline Lordz

  • Beta Tester
  • Sr. Member
  • ****
  • Posts: 1238
  • Location: Earth
    • RBTDM
Re: Rewards by score
« Reply #3 on: August 25, 2012, 02:49:25 pm »
I didnt mean temp vehicle.
I mean tuned vehicles.
Example:Sultan,elegy,jester,flash,stratum etc.

Offline FalconX

  • Banned
  • Sr. Member
  • *
  • Posts: 422
  • Rank: YG MAPPER
  • Location: YGTDM
Re: Rewards by score
« Reply #4 on: August 25, 2012, 04:25:48 pm »
Yes, I like it But only killers can get it! I mean if someone kill 5000-7000 players
then he will get the score, and not solving maths ques. Ty :)
Nice Suggestion :)


Need Any Help & Support? PM me.

Offline Adi

  • Level 5
  • Sr. Member
  • *
  • Posts: 583
  • Friendly and Experienced Level 5 Admin on YG 3E
  • Location: ISB,Pakistan
Re: Rewards by score
« Reply #5 on: August 25, 2012, 07:52:06 pm »
Good idea,but there are score hacks.
So if a player hacks score,then the player can access Lv3 administration.
Also giving car may make bugs..In my opinion its better to give player temp tuned car if he/she reaches 100 score.

Code: [Select]
public OnPlayerUpdate(playerid)
{
   if(GetPlayerScore(playerid)<100)
   {
   ShowPlayerDialog(Tunedcars,DIALOG_STYLE_LIST,"tuned cars...blabla");
   }
   return 1;
}

And when he/she reaches 400 score,player must be able to use /tcar whenever needed..
I think the tuned car part is ok

Counter_force

  • Guest
Re: Rewards by score
« Reply #6 on: September 05, 2012, 02:30:54 pm »
make it a 1000 or 2000  coz i can make 400 score in one hour :D btw nice suggestion :)