Author Topic: hit indicator  (Read 125 times)

Offline [YG]Blo_OD

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hit indicator
« on: February 18, 2013, 07:52:59 pm »
To the management,
                   
          A hit indicator helps you to know whether ur enemy got hit by ur bullet. If we are usin a sniper to shoot a player from far....we may nt be able to see the health of the player....so we wont be able to know whether he got hit....with this hit indicator we would be able to hear a sound when the bullet hits the enemy. Hope this suggestion helps...:)

{Sry for the grammar mistakes....:P}

                                    Thanks to BlackBloods..:))

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Offline [YG]SpiDeY

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Re: hit indicator
« Reply #1 on: February 19, 2013, 12:01:17 am »
GooD Suggestion....:D :D

Offline [RD]Hawk

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Re: hit indicator
« Reply #2 on: February 19, 2013, 01:43:04 am »
The hit indicator can be a little sound :)
Good suggestion btw


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Offline Lordz

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Re: hit indicator
« Reply #3 on: February 19, 2013, 11:04:28 am »
Rather than a voice, I think it's better to give a chat bubble above the head. But the player who gets hurt can't see the bubble, so an announcement just for the hurted player would be good, I guess.
Nice suggestion. :)
 

Offline Adi

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Re: hit indicator
« Reply #4 on: February 19, 2013, 01:30:32 pm »
+1 Good Suggestion
I would like to add something to the suggestion that 'How bout makin a Lag shoot indicator like it'll tell da Lag point of the other player NPs if it cant be made/Added :]

Offline [RD]Hawk

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Re: hit indicator
« Reply #5 on: February 19, 2013, 03:48:12 pm »
+1 Good Suggestion
I would like to add something to the suggestion that 'How bout makin a Lag shoot indicator like it'll tell da Lag point of the other player NPs if it cant be made/Added :]
That would be a type of aimbot
-1


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Offline Snake

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Re: hit indicator
« Reply #6 on: February 19, 2013, 08:38:50 pm »
Nice suggestion. Instead of a Cb indicator  I know a server "NOT saying Names here" That uses a bell sound when you hit the person.
I believe that if life gives you lemons, you should make lemonade... And try to find somebody whose life has given them vodka, and have a party.

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Re: hit indicator
« Reply #7 on: February 19, 2013, 08:52:35 pm »
Great suggestion +1

Offline [YG]Jono

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Re: hit indicator
« Reply #8 on: February 20, 2013, 02:48:13 am »
Would be pretty great online! +1

Thanks to [xB]SpiDeY

Offline Lordz

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Re: hit indicator
« Reply #9 on: February 20, 2013, 05:42:06 pm »
Nice suggestion. Instead of a Cb indicator  I know a server "NOT saying Names here" That uses a bell sound when you hit the person.

Well, I guess its after killing a player; isn't it?

PS: Thats what I saw in other server. :P

Offline [YG]Blo_OD

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Re: hit indicator
« Reply #10 on: February 20, 2013, 07:50:36 pm »
nt after killing......each bullet hits him the bell rings...:)

                                    Thanks to BlackBloods..:))

Offline [YG]BuLLeT

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Re: hit indicator
« Reply #11 on: February 20, 2013, 08:22:31 pm »
great suggestion!!!!

+1

Offline Snake

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Re: hit indicator
« Reply #12 on: February 20, 2013, 10:43:00 pm »
Well, I guess its after killing a player; isn't it?

PS: Thats what I saw in other server. :P

No in the server i saw it in. Every hit you make 'Lag shoot included' Makes a ding sound.
Not when they die.
I believe that if life gives you lemons, you should make lemonade... And try to find somebody whose life has given them vodka, and have a party.

Offline [RD]Hawk

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Re: hit indicator
« Reply #13 on: February 21, 2013, 03:52:47 am »
Well, I guess its after killing a player; isn't it?

PS: Thats what I saw in other server. :P
No Lordz. When u hit a player the bell rings.
Example: [RD]Hawk Hits Lordz_ With Sawnoff Shotgun. Bells rings when I hit


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Offline [YG]Odedara

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Re: hit indicator
« Reply #14 on: February 21, 2013, 07:08:01 am »
Suggetion is nice and good But It will create a laggg so thats the problem